Aims of the Festival

The Emporium of Dangerous Ideas aims to re-establish the importance of dangerous ideas as agents of change in education – to shift the axis of what is possible! It is for everyone who is passionate about education including college, university, school staff and students as well as those engaged in education throughout the creative communities.

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Thursday, 28 November 2013

How Far Has The Axis Shifted - 31st January

The Programme is now up, but here are some danger bites to tempt you.  Make sure you book a place:

Danger zones to visit including:

This session will consider the current and developing context of games in education and how education can embrace the potential for these environments. We will share highlights from the Festival where participants were encouraged to be as ‘dangerous’ as possible in considering how gaming can influence pedagogy and encourage greater engagement with learning.

Walk on the Wild Side
What happened when a mix of practitioners from education and the arts went walking along the West Highland Way? What ideas have they developed and what have the put into practice? Join participants from the walk to discover what really happened and what dangerous ideas they are working on now.

Adaptive Comparative Judgement
For too long now in education we have been excusing ourselves for not developing creativity, problem solving and collaboration skills because we have no reliable way of capturing and assessing them. Adaptive Comparative Judgement technology can do exactly this. The technology is not about driving forward change within the existing system, it is about embracing radical change in education. This session will share the findings of the Adaptive Comparative Judgement pilot conducted by TAG Assessment and College Development Network after last year’s Festival of Dangerous Ideas. We will share our dangerous plans on how we intend to revolutionise assessment in 2014.

Without Walls – play time!
The vibrant team from the three colleges that now make up Ayrshire College worked the games designer and artist Thom Scullion to host an inspiring event in Dean Park, using ipads and their imagination. Their aim was to work out-with physical and metaphorical walls and to consider the role of play in learning. Members of the team will share their experience and their plans for more dangerous ideas.

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